Illustrating why you should escape your URL parameters
If you are using HTTP requests in your GameMaker projects,
you may need to encode parameters in URLs accordingly
to prevent your requests from becoming accidentally
(or less accidentally, if user input is involved) malformed.
With some luck you may have already found the
script on YYG helpdesk, but there's a minor caveat - as of writing this post, it does not support Unicode, so any non-Latin glyphs will be lost in process. Also it's not as fast as it could be, coming from pre-GM:S days and all.
I have at one point implemented URL encoding for
sfgml
and have now made a cleaner-looking, single-script version of the function.
This post is about that.
Continue reading →