GameMaker: Escaping URL parameters


Illustrating why you should escape your URL parameters

If you are using HTTP requests in your GameMaker projects, you may need to encode parameters in URLs accordingly to prevent your requests from becoming accidentally (or less accidentally, if user input is involved) malformed.

With some luck you may have already found the script on YYG helpdesk, but there's a minor caveat - as of writing this post, it does not support Unicode, so any non-Latin glyphs will be lost in process. Also it's not as fast as it could be, coming from pre-GM:S days and all.

I have at one point implemented URL encoding for sfgml and have now made a cleaner-looking, single-script version of the function. This post is about that.

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Notepad++: syntax highlighting for BB code

It came to my attention that no one published a user defined language mode for Notepad++ that would allow you to view BB code tags in the editor relatively comfortably, so I decided to correct that omission by publishing mine.

As far as technical details go, there isn't anything of particular complexity here - various tags are defined as delimiters and URLs use the same trick that the built-in Markdown UDL uses.

Download UDL

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TXR part 1 in Haxe

This is a small note that I have made a quick Haxe variant of the first part of my "small guide on writing interpreters". You can see an interactive Haxe-JS demo above, and find the Haxe source code on GitHub.

Notepad++: Syntax highlighting for FontForge Script

FontForge comes with two scripting systems - largely-regular Python and an unnamed scripting language that uses the extension .PE.

While the documentation advices to prefer Python scripting where possible, it is still nice to be able to read the existing PE scripts easier.

This User Defined Language for Notepad++ aids with that, adding folding and syntax highlighting for built-in functions and variables of the scripting language.

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A summary of my GameMaker assets

Featured

This post serves as a collection of descriptions and links to various GameMaker-related assets and extensions that I have published over time.

Back when publishing it in 2017, I thought it was longer than expected, but it had since grown about twice in size. At least the blog has that "navigation" sidebar now.

Also should answer the "how do I support your work" question that some readers have.

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