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Nov 9, 2020

Using HTML5 accelerometer and gyroscope in 2020


Click here to see for yourself.

While looking to do some experiments with device motion data in HTML5, I found that there were no existing demos that would work on iOS 14. So, having spent a few hours figuring it out, I decided to write a tutorial with an up-to-date demo.

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JavaScript | html5, javascript, tutorial | 5 Responses
Oct 28, 2020

Art [mini-]FAQ


Click for a full comic and having expectations set accordingly

With 10th month of 2020 almost over I am finally getting around to posting art as intended in last year's roundup.

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Uncategorized | faq, illustrated, self | 1 Response
Oct 6, 2020

GameMaker: 2.3 syntax in details

With GameMaker Studio 2.3 update out for a bit now and 2.3.1 beta just released, it seems like a great time for a blog post going over the numerous syntactic additions.

This covers the syntax itself, how it works, and what you can do with it.

Also included is a list of breaking changes and how to get around them.

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GameMaker | gamemaker, tutorial | 8 Responses
Sep 17, 2020

Changing window alpha in Unity3D

This is a small blog post about how to do semi-transparent windows in Unity.

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Uncategorized | csharp, unity3d | 2 Responses
Sep 12, 2020

GameMaker: smart floor/ceil functions

An image showing that what seems like a "4" may be a "3.999999999999994", causing unexpected results with floor/ceil functions.

Alternatively best described as "how can floor(4) be 3 and how to fix it".

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GameMaker, Generic | gamemaker | 4 Responses
Jun 28, 2020

Simplest possible predictive aiming

This is a blog post about aiming ahead to hit moving targets! It has interactive elements.

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Generic | generic, interactive | 5 Responses
May 11, 2020

Introducing: A pixel font generator!

I released a new tool today! It takes pixel font "tilesets" and converts them into actual TTF fonts! It is also 100% web-based, meaning that you can try it out right now. And this post details the development process for it. Also it doesn't have a catchy name for now since I've not come up with a good pun yet.

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Haxe | haxe, release | 7 Responses
May 11, 2020

Grid-based contour traversal

This is a small post about the algorithm I wrote for the recent pixel font tool to establish paths of shapes and holes on the image.

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Generic, Haxe | generic, haxe, tutorial | No responses
Apr 12, 2020

GameMaker: Supporting high-density screens in HTML5 games

While developing HTML5 games using GameMaker Studio, it may eventually come to your attention that the game does not render at native resolution, depending on the device, looking variously blurry as result. This small post is about fixing that.

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GameMaker | gamemaker, html5 | 18 Responses
Apr 5, 2020

“GMLive for Unity3D” breakdown

(mouseover/click to play GIF) Click here for full-sized version.

If you follow me on one or other social network, you might have seen me post this gif on April 1st.

Most readers were quick to suspect something, but what if I told you that it was more real than you might have thought?

This small post is about that.

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GameMaker | apr01, gamemaker, unity3d | 2 Responses

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Recent Posts

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Recent Comments

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