Good for placing objects around a grid cell! Like this:
(click to interact)Click/tap to select point
You give the function a grid XY and it tells you where the next point should be to have it go in a spiral.
Continue reading⚂ Now with a slightly more modern design!
Good for placing objects around a grid cell! Like this:
(click to interact)Click/tap to select point
You give the function a grid XY and it tells you where the next point should be to have it go in a spiral.
Continue readingEarlier this year, I made an image reveal/frame comparison generator for use with cohost!.
With website set to close at the end of this year, I have updated the tool to output that's easier to use outside of cohost!.
The idea is that you supply two image URLs, tweak a few settings, and get something like this back:
And this works without any JavaScript!
The generator is available online, and in this post I go over how it works and what else it can do.
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Each blob has different color and opacity, but the mixed color (over background) is the same
When working with images and websites I deal with many different tricks and challenges, but some of them slightly more often than others.
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Markdown / BB Code / displayed result
Do you write Steam guides and walkthroughs? Or, perhaps, you are a game developer and you have to write game announcements and changelogs now and then?
And if either, has it recently occurred to you that it is not 2008 anymore and writing formatted text in BB Code isn't so convenient, even if sometimes slightly less ambiguous?
In process of working on the recent few big guides, it sure did to me, and this is a post on how to spare yourself of misery.
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A small post about using System.IO.Compression.DeflateStream
for compressing data in C# (and Haxe-C#).
(click to interact)
If this looks slightly familiar, that's because it is
Considering that frequency at which people ask me about what it takes to do netcode (and what they need ready for it) continues to rise year-to-year, I figured that it's about time that I finally make a blog post about this.
This one's about deterministic netcode as it is by far most requested and also the kind where it's possible to give more specific advice than "it depends".
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This is a blog post about aiming ahead to hit moving targets! It has interactive elements.
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This is a small post about the algorithm I wrote for the recent pixel font tool to establish paths of shapes and holes on the image.
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