This post serves as a collection of descriptions and links to various GameMaker-related assets and extensions that I have published over time.
Back when publishing it in 2017, I thought it was longer than expected, but it had since grown about twice in size. At least the blog has that "navigation" sidebar now.
Also should answer the "how do I support your work" question that some readers have.
This is a little post about how to give your Haxe-Neko (or just Neko VM) executables
nekotools boot) a custom icon on Windows.
Click to open the tool!
I made a web-based icon converter tool!
check it out
and/or read this small post I wrote about development.
Click here to see for yourself.
While looking to do some experiments with device motion data in HTML5,
I found that there were no existing demos that would work on iOS 14.
So, having spent a few hours figuring it out, I decided to write a tutorial
with an up-to-date demo.
Click for a full comic and having expectations set accordingly
With 10th month of 2020 almost over I am finally getting around to posting art
as intended in
last year's roundup.
With GameMaker Studio 2.3 update out for a bit now
and 2.3.1 beta
it seems like a great time for a blog post going over the numerous syntactic additions.
This covers the syntax itself, how it works, and what you can do with it.
Also included is a list of breaking changes and how to get around them.
This is a small blog post about how to do semi-transparent windows in Unity.
Alternatively best described as "how can floor(4) be 3 and how to fix it".
This is a blog post about aiming ahead to hit moving targets!
It has interactive elements.
I released a new tool today!
It takes pixel font "tilesets" and converts them into actual TTF fonts!
It is also 100% web-based, meaning that you can
try it out right now.
And this post details the development process for it.
Also it doesn't have a catchy name for now since I've not come up with a good pun yet.
This is a small post about the algorithm I wrote for the recent
pixel font tool
to establish paths of shapes and holes on the image.