This post is about modifying configuration files for Wacom drivers to have a Wacom One tablet function in portrait orientation despite the option not being exposed in configuration UI.
Update: apparently the same applies to Intuos and Bamboo product lines, likely for the entire "generation" of tablets using the same drivers.
This post is about resolving situations involving loosing parts of GameMaker projects - be that from human error, software glitches, or hardware failure.
TweetDeck can play GIFs for a while now. That's nice.
It does, however, automatically start playing them as soon as they are in view.
That's less nice, especially if you have multiple columns on a large screen - distraction ensued.
Mouseover to view animation (note: mild color cycling)
A year and some ago, I published an extension that allows to use custom logos for HTML5 games made with GameMaker: Studio. Since some functionality has been added since then, I made an updated version with more options.
Original Spelunky's source code is available for download for a while now.
The downloadable project is, however, in GM8 format, and does not easily work in GMS.
At the same time, a GameMaker:Studio-compatible (ported) version of Spelunky Classic was included in Humble GameMaker Bundle, and thus available to anyone that bought the bundle.
A certain problem with that is, obviously, that if you haven't had the luck to be made aware of and buy the bundle in time, you would not have access to it afterwards.
However, I was able to confirm that the GMS version of Spelunky Classic included in the bundle can in fact be distributed publicly (because the GM8 one already is publicly available), so here's that:
MD5 checksum: 65c418623581b9d0c392cd8709e2739f
SHA-1 checksum: fd9794f05d62e37dfd1213769bb8afcad9cfaf16
Keep in mind, however, that this the exact file made available via Humble - it may still have some oddities that you'd need to resolve. Regardless, a solid starting point.
For discussions, check out the official forums. Have fun!
Yesterday I made a GameMaker: Studio extension that provides a bunch of utility functions:
Allows to minimize/maximize/restore the window on demand.
Allows to disable/enable minimize button, maximize button, close button, and window movement.
Allows to override behavior for when minimize/maximize/close buttons are clicked.
It is available for free via itch.io;
Some examples of uses follow.
Mouseover to activate, click to reposition the clipping star.
This is a tutorial about pretty much everything related to clipping drawn graphics in GameMaker.
That is, having drawn graphics only display inside a certain ("clip") area, be that a rectangle (UI regions, minimaps, etc.), circle, or a completely arbitrary shape (pictured above).
Also I'm trying new things so this post is nicely stuffed with interactive demos and snippets.
This is a post about implementing homing missiles in GameMaker.
A homing missile is a type of missile that can alter its direction mid-flight to hit a (generally) moving target.
This is a small blog post about a thing that I've now explained so many times that it became obvious that it needs a blog post.
People are constantly asking about how built-in alarms work and how they could be replicated with custom GML code (for having >12 alarms, organization, or else).
Quality of explanations and equivalent code often varies, so here I explain both.
As you might know, last year I made Nuclear Throne Together, which is a mod for Nuclear Throne that adds online multiplayer, fixes some bugs, improves the cooperative mode, and otherwise is very nice.
Just about this time last year, Nuclear Throne update 98 has released, which remains the most recent official update of the game.
Today I've released what is the largest update to Nuclear Throne Together to date.