In light of recent news
(original wording on archive)
of the game's multiplayer update being canceled and overall uncertainty about the game's future,
I look back at the game, the announcement, and how did this even happen.
If you've made a game with GameMaker during the past decade that opens web pages on some occasion,
you might have been recently hearing complaints from players about the game no longer successfully
doing so. This is a tiny post about what is that all about and how to fix it.
Considering that frequency at which people ask me about what it takes to do netcode
(and what they need ready for it) continues to rise year-to-year, I figured
that it's about time that I finally make a blog post about this.
This one's about deterministic netcode as it is by far most requested
and also the kind where it's possible to give more specific advice than "it depends".
This is a small post about how to display custom warning/error messages in Pre-Build/Pre-Link/Post-Build events in Visual Studio, which consequently means that you can have build event errors look better than this: