If you are still using GameMaker: Studio instead of moving to a more current version
(perhaps you should - it's been almost five years since GMS1 support has ended)
and you are doing extension work or anything else that demands conversions
between raw pixel data and surfaces on Windows, you might have noticed that
buffer_set_surface
doesn't work on some computers - no matter what you pass in,
no pixels appear on the surface.
Though the better way to put it would be "buffer_set_surface
doesn't work anymore".
This is a post about the matter.
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