A summary of my GameMaker assets

Featured

This post serves as a collection of descriptions and links to various GameMaker-related assets and extensions that I have published over time.

Back when publishing it in 2017, I thought it was longer than expected, but it had since grown about twice in size. At least the blog has that "navigation" sidebar now.

Also should answer the "how do I support your work" question that some readers have.

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A small guide on writing interpreters, part 2

label hello: select dialog("Hello! What would you like to do?") {
    option "Count to 5":
        for (var i = 1; i <= 5; i = i + 1) {
            wait(1);
            trace(i + "!");
        }
        return 1;
    option "Nothing": jump yousure;
}
label yousure: select dialog("You sure?") {
    option "Yes": trace("Well then,"); return 0;
    option "No": jump hello;
}

Example of supported syntax

As some might remember, earlier this year I have published a small guide on writing interpreters, which went over the process of implementing a basic interpreter capable of evaluating expressions consisting of numbers, operators, and variables.

This continuation of the guide further expands upon concept, outlining how to support calls, statements, and branching - enough for a small scripting language.

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GameMaker: Checking whether a string is a valid number


Some things are numbers, some aren't

GameMaker Studio 2.2.2 released few days ago, bringing, among improvements, "GML consistency", which changes how automatic type conversion works in corner cases.

A little less known thing, together with that it also changed how GameMaker's string-to-number conversion function (real) works, having it throw an error if your string is definitely not a number.

A slight inconvenience, given that there is not a function to check if a string is a number before attempting conversion.

But, of course, that can be fixed.

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A yellow accent skin for GameMaker Studio 2 (and how to make your own)


(click for full-window version)

As it becomes increasingly more apparent that many people are completely unware of GameMaker Studio 2 having a light skin and fail to recognize it as being GameMaker as such, I have decided to stop using it for screenshots in my assets/blog posts.

However, the default dark skin is a little boring, so I decided to make a custom one with a familiar yellow tone for accents. This also doubles as a general explanation on how to make skins.

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