I made a game with non-Euclidean mechanics for "Stop Waiting For Godot" game jam last weekend!
This is a post about how I did it and my first-time experiences with Godot.Continue reading
Having been making native extensions for GameMaker for years, there is one thing that always bothered me: although the code is often minimal (some of my smaller extensions have less than 100 lines of code!), the DLLs still come out to 70..100KB OR have to depend on Microsoft Visual C++ Runtime Redistributable, which is non-preferable for games that should "just run".
Having finally figured it out, I decided to write a small post about the matter.Continue reading
If you are developing a C++ application without use of standard library (be it a driver, shellcode, or just a tiny DLL), you might have noticed that this also means that you don't get to use the standard formatted output function. This is a post about getting around that through use of WinAPI.Continue reading
This is a small post about how to display custom warning/error messages in Pre-Build/Pre-Link/Post-Build events in Visual Studio, which consequently means that you can have build event errors look better than this:
Thanks, Visual Studio!
This is a blog post about what I've been doing in 2020! There are many things.Continue reading
This is a small blog post about how to do semi-transparent windows in Unity.Continue reading