So I've had this idea for an AutoHotKey script that could turn motions from any pointing device (mice, trackballs, trackpads, etc.) into custom actions.
I guess you might call them gestures?
Continue reading⚂ Make frequent backups!
So I've had this idea for an AutoHotKey script that could turn motions from any pointing device (mice, trackballs, trackpads, etc.) into custom actions.
I guess you might call them gestures?
Continue reading
A tray icon showing default/navigation/numpad states
This is a little post about a trick for displaying a programmable keyboard's state (generally just the active layer) on a computer without fiddling with firmware code.
Continue readingBut also Cyrillic text input, playing games, and more.
A layout-focused continuation of my recent newsletter post.
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A small sample of people's pleas to Discord - from Twitter
Should you open any Discord tweet and scroll past the usual meme and good time responses, you'll see no less than a few pleas for help - even more if you look at their mentions.
So how did we get here and how does it keep getting worse - with even competent users losing their accounts and servers to hackers?
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I made a game with non-Euclidean mechanics for "Stop Waiting For Godot" game jam last weekend!
You can check it out on itch.io (this includes a web version) and find the source code on GitHub.
This is a post about how I did it and my first-time experiences with Godot.
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Having been making native extensions for GameMaker for years, there is one thing that always bothered me: although the code is often minimal (some of my smaller extensions have less than 100 lines of code!), the DLLs still come out to 70..100KB OR have to depend on Microsoft Visual C++ Runtime Redistributable, which is non-preferable for games that should "just run".
Having finally figured it out, I decided to write a small post about the matter.
Continue readingIf you are developing a C++ application without use of standard library (be it a driver, shellcode, or just a tiny DLL), you might have noticed that this also means that you don't get to use the standard formatted output function. This is a post about getting around that through use of WinAPI.
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Click to watch the video on YouTube (or on Twitter, Reddit)
For this April Fools I made a small video showing me create and run a Godot project in GameMaker!
It's a good goof, but what if I told you that the video is not edited?
This is a post about how that had been accomplished.
Continue readingIn light of recent news (original wording on archive) of the game's multiplayer update being canceled and overall uncertainty about the game's future, I look back at the game, the announcement, and how did this even happen.
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This is a small post about how to display custom warning/error messages in Pre-Build/Pre-Link/Post-Build events in Visual Studio, which consequently means that you can have build event errors look better than this:
Thanks, Visual Studio!