This vector icon was originally drawn by me as illustration for one of discussions I was participating in at end of April, which rolled from discussing GameMaker: Studio functionality to discussing it's current logo to making guesses how it could be made better and particularly if Windows 8 - like style would have worked for it. I'm not sure whether this is a good logo generally, but I think it could be useful at times when current 3d-looking Studio logo does not quite fit aesthetically.
To maximize ease of adaptation, scalable vector source file (SVG) is also included here.
If you've been visiting GameMaker Community lately, you might've noticed that forum software update has switched the light theme to new default IPB blue theme.
That is going to be fixed soon (hopefully!), but until then, there's a small solution if you're not too keen of mixed standard blue-green-pink(?!) palette.
First, ensure that you have a browser plugin to add support for userstyle. Seems that a commonly used one is Stylish, but there are also other options.
Also ensure that forum is set to default (blue) theme.
Then, create a new style in said plugin.
"Applies to domain" field would to be set to "gmc.yoyogames.com", obviously.
CSS contents can be downloaded here:
After clicking "Save" and refreshing page, theme will appear green-coloured, more or less mimicking the previously used green theme (except maybe slightly softer, since it's a quick CSS recolour of new standard theme).
Optionally, you can also download a ZIP archive with related files, so you can easily substitute links in CSS and host images wherever loads fastest for you.
If you've ever disabled casting of shadows by desktop icons in Windows 7 (System - Additional system parameters - Performance), you might have noticed that it's not possible to set actual colour of icon/thumbnail captions.
It is said, that Windows decides that on it's own, judging from image colours (luminance?).
But is it always the right decision?
Probably not. Time to time I get things like these:
However, despite of it being said that this is automatic, there is is a way to influence decision of system on deciding with a colour. And it is actually a simple one.
Continue reading →
If you are playing on Minecraft' Bukkit multiplayer servers, you may've heard of a server-sided plugin called ChestShop. Maybe some of servers that you visit even use it. Now, a fact is, that it has a couple of bugs with different negative effects (from server balance point of view). Yes, that happens, plugins do have bugs sometimes. A problem is, that on many servers that I visited, administration would either ignore fact of there being something wrong, or even denying possibility of bugs existing - in both cases taking no steps to fix anything, even if given an explanation, how to.
So I'm publishing a list of bugs with more or less comprehensive information, including measures that need to be taken to exclude these.
Here's a video demonstration (with version 3.46) and a description of each bug pictured in video: Continue reading →
As you have probably noticed, past 123 many weeks went without any posts here. That's (probably) somewhat sad.
I wanted to make a long explanation post about this, but I keep on procrastinating on finishing it, so I'll just make a few smaller posts later on.
In short, most time was spent studying, playing games, making games, making programs, and getting similar with new development methods. Also I've made a Russian version of website, it's database encoding got messed up while server was being updated, I recovered that, and will probably post there too.
View "from inside"
My new script generates a very specific sort of world for Minecraft - such world looks just about how it would (probably) look after impact with large-sized asteroid, dealing huge amounts of destruction and sending some parts of land to low orbit.
That's the idea. Generator creates blocks of many kinds according to specific pattern, paying attention to multiple factors, granting uneven distribution of materials and separate concentrated 'islands' which attract surrounding blocks to them.
Such maps have value as an uncommon survival challenge.
Overall, this was quite fun for me; I plan to experiment with generation even further, which may eventually result in a server-sided plugin of this purpose.
I was playing Minecraft often in past days, and once again have came to thoughts that start from phrase "I wish there was...".
As result, I've got to 'playing around' with source of Zombe's ModPack.
This mod already adds some nice additions for single-player and survival multi-player, and most of my edits turned out to be experimental, or something that only I might see use of.
So, these are...
Looks of gadget on desktop, in according pane, and on it's settings screen.
So I've randomly found out that Windows 7 (and Vista too) gadgets are written in HTML+JS+CSS.
Next thing I did was writing my own gadget. So this comes.
'Time is Ticking' is a minimalistic stopwatch. As such, it's purpose is to allow measuring for how long you were doing (or not doing) specific thing. Can be motivating.
Gadget can be considered optimized (does operation and a redraw once per second when on, is entirely idle when off), features customizable backgrounds with ability to specify your own (navigate to %USERPROFILE%\AppData\Local\Microsoft\Windows Sidebar\Gadgets\TimeIsTicking.gadget\image and add 160x32 PNG images to be able to chose them by-name in settings), and is pretty nice-looking overall.
For best experience it is recommended that you have font Dejavu Sans Mono installed, so digits would display appropriately.
To avoid accidental triggering, pause\restart buttons require double-clicking them to react.
As you may know, there are multiple ways to create a sleep\delay function in C++.
These may appeal more or less to you depending on system and libraries available.
The following short function uses functionality of time.h header, which makes it useful for cases when dos.h is missing and you do not want to include windows.h just for a single function.