This is a blog post about what I've been doing in 2020! There are many things.
Continue reading⚂ It is nice to exist, isn't it?
Click for a full comic and having expectations set accordingly
With 10th month of 2020 almost over I am finally getting around to posting art as intended in last year's roundup.
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I was randomly asked whether I was going to write a summary-of-the-year post or anything, and I thought "sure, why not", and proceeded to spend a day doing that.
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A collection of answers on identity subjects.
Originally published in 2019, updated in 2022.
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Recently someone pointed out that they never knew that GMEdit was made in Haxe, and that you often don't even know that something was made in Haxe. Which is a pretty good point - for instance, you might suspect that a lot of things that I do have some parts of them written in Haxe, but never exact.
So, as for my activities, I looked over the local projects and formed a semi-comprehensive list of which of my works to date were made in Haxe, and to what extent (excluding ones still under non-disclosure agreements, obviously).
Also includes an opening on why I like Haxe anyway.
Continue readingSometimes people ask me what programming languages I know / started with / have worked with in past, so this is a small post about that that I could link later.
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Finally getting to the important features
As you might have noticed, things are suddenly slightly different - the blog's design suddenly looks a little less 2012, big posts get a "table of contents" widget, and there's a dark theme switch!
In this post I take a look back on how my website originally came to life and how it changed over time.
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