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Nov 17, 2020

Haxe: Giving Neko VM executables a custom icon

This is a little post about how to give your Haxe-Neko (or just Neko VM) executables (made using nekotools boot) a custom icon on Windows.

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Haxe | haxe | No responses
Nov 16, 2020

Introducing: An icon converter!


Click to open the tool!

I made a web-based icon converter tool! You can check it out and/or read this small post I wrote about development.

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Uncategorized | haxe, release | No responses
Nov 9, 2020

Using HTML5 accelerometer and gyroscope in 2020


Click here to see for yourself.

While looking to do some experiments with device motion data in HTML5, I found that there were no existing demos that would work on iOS 14. So, having spent a few hours figuring it out, I decided to write a tutorial with an up-to-date demo.

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JavaScript | html5, javascript, tutorial | 5 Responses
Oct 28, 2020

Art [mini-]FAQ


Click for a full comic and having expectations set accordingly

With 10th month of 2020 almost over I am finally getting around to posting art as intended in last year's roundup.

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Uncategorized | faq, self | 1 Response
Oct 6, 2020

GameMaker: 2.3 syntax in details

With GameMaker Studio 2.3 update out for a bit now and 2.3.1 beta just released, it seems like a great time for a blog post going over the numerous syntactic additions.

This covers the syntax itself, how it works, and what you can do with it.

Also included is a list of breaking changes and how to get around them.

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GameMaker | gamemaker, tutorial | 8 Responses
Sep 17, 2020

Changing window alpha in Unity3D

This is a small blog post about how to do semi-transparent windows in Unity.

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Uncategorized | csharp, unity3d | 2 Responses
Sep 12, 2020

GameMaker: smart floor/ceil functions

An image showing that what seems like a "4" may be a "3.999999999999994", causing unexpected results with floor/ceil functions.

Alternatively best described as "how can floor(4) be 3 and how to fix it".

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GameMaker, Generic | gamemaker | 4 Responses
Jun 28, 2020

Simplest possible predictive aiming

This is a blog post about aiming ahead to hit moving targets! It has interactive elements.

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Generic | generic | 2 Responses
May 11, 2020

Introducing: A pixel font generator!

I released a new tool today! It takes pixel font "tilesets" and converts them into actual TTF fonts! It is also 100% web-based, meaning that you can try it out right now. And this post details the development process for it. Also it doesn't have a catchy name for now since I've not come up with a good pun yet.

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Haxe | haxe, release | 2 Responses
May 11, 2020

Grid-based contour traversal

This is a small post about the algorithm I wrote for the recent pixel font tool to establish paths of shapes and holes on the image.

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Generic, Haxe | generic, haxe, tutorial | No responses

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Recent Posts

  • GameMaker: Working with NaN and infinities
  • GameMaker file formats (and how to open them)
  • GameMaker: GMMOD/D3D file format explained
  • C#: Attaching ZLIB header/trailer to DeflateStream
  • GameMaker: a buffer pretty-printing function
  • Fast approximate arctan2/atan2 function
  • The unbelievable horrors of Discord account security

Recent Comments

  • Vadim on GameMaker: Circular cooldown rectangle
  • Vincent on GameMaker: Finding collision_line’s point of collision
  • Vincent on GameMaker: Finding collision_line’s point of collision
  • Draco18s on The unbelievable horrors of Discord account security
  • John on GameMaker: Circular cooldown rectangle
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