If you are developing a C++ application without use of standard library (be it a driver, shellcode, or just a tiny DLL), you might have noticed that this also means that you don't get to use the standard formatted output function. This is a post about getting around that through use of WinAPI.
Continue readingCategory Archives: Uncategorized
“Making a Godot game in GameMaker” breakdown
Click to watch the video on YouTube (or on Twitter, Reddit)
For this April Fools I made a small video showing me create and run a Godot project in GameMaker!
It's a good goof, but what if I told you that the video is not edited?
This is a post about how that had been accomplished.
Continue readingForager in retrospect
In light of recent news (original wording on archive) of the game's multiplayer update being canceled and overall uncertainty about the game's future, I look back at the game, the announcement, and how did this even happen.
Continue readingEmitting custom warnings/errors in Visual Studio custom build events
This is a small post about how to display custom warning/error messages in Pre-Build/Pre-Link/Post-Build events in Visual Studio, which consequently means that you can have build event errors look better than this:
Thanks, Visual Studio!
2020 in review
Introducing: An icon converter!
I made a web-based icon converter tool! You can check it out and/or read this small post I wrote about development.
Continue readingArt [mini-]FAQ
Click for a full comic and having expectations set accordingly
With 10th month of 2020 almost over I am finally getting around to posting art as intended in last year's roundup.
Continue readingChanging window alpha in Unity3D
Notepad++: syntax highlighting for BB code
It came to my attention that no one published a user defined language mode for Notepad++ that would allow you to view BB code tags in the editor relatively comfortably, so I decided to correct that omission by publishing mine.
As far as technical details go, there isn't anything of particular complexity here - various tags are defined as delimiters and URLs use the same trick that the built-in Markdown UDL uses.
Continue readingTXR part 1 in Haxe
This is a small note that I have made a quick Haxe variant of the first part of my "small guide on writing interpreters". You can see an interactive Haxe-JS demo above, and find the Haxe source code on GitHub.