YellowAfterlife

⚂ Does not live in a pineapple under the sea.

Main menu

Skip to primary content
Skip to secondary content
  • Home
  • Works
  • About & Contact

Tag Archives: godot

Sep 11, 2021

Making a non-Euclidean game in Godot

I made a game with non-Euclidean mechanics for "Stop Waiting For Godot" game jam last weekend!

You can check it out on itch.io (this includes a web version) and find the source code on GitHub.

This is a post about how I did it and my first-time experiences with Godot.

Continue reading →
Uncategorized | godot | 3 Responses

Recent Posts

  • Using the Sofle keyboard for software development
  • Writing Steam guides in Markdown
  • Variable references in GameMaker (2023 edition)
  • GameMaker: “Can you make a game in an old GM version?”
  • Fixing buffer_set_surface in GameMaker: Studio
  • GameMaker: Working with NaN and infinities
  • GameMaker file formats (and how to open them)

Recent Comments

  • Göran W on Emitting custom warnings/errors in Visual Studio custom build events
  • Vadym on Emitting custom warnings/errors in Visual Studio custom build events
  • Göran W on Emitting custom warnings/errors in Visual Studio custom build events
  • Vadym on GameMaker: Circular cooldown rectangle
  • conf on Introducing: A pixel font generator!
Copyright 2012-2023 YellowAfterlife. Powered by WordPress. Unless stated otherwise, content is licensed under license.