This is a blog post about what I've been doing in 2020! There are many things.
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This is a mini-tutorial and an explanation of an approach that allows you to have fluid sub-pixel movements with pixel-perfect cameras in GameMaker!
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This is a little post about how to give your Haxe-Neko (or just Neko VM) executables (made using nekotools boot) a custom icon on Windows.
Continue readingI made a web-based icon converter tool! You can check it out and/or read this small post I wrote about development.
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Click here to see for yourself.
While looking to do some experiments with device motion data in HTML5, I found that there were no existing demos that would work on iOS 14. So, having spent a few hours figuring it out, I decided to write a tutorial with an up-to-date demo.
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Click for a full comic and having expectations set accordingly
With 10th month of 2020 almost over I am finally getting around to posting art as intended in last year's roundup.
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With GameMaker Studio 2.3 update out for a bit now and 2.3.1 beta just released, it seems like a great time for a blog post going over the numerous syntactic additions.
This covers the syntax itself, how it works, and what you can do with it.
Also included is a list of breaking changes and how to get around them.
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This is a blog post about aiming ahead to hit moving targets! It has interactive elements.
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