In light of recent news (original wording on archive) of the game's multiplayer update being canceled and overall uncertainty about the game's future, I look back at the game, the announcement, and how did this even happen.
Continue readingAuthor Archives: Vadym
GameMaker: Fixing “%22http[s]” in url_open
If you've made a game with GameMaker during the past decade that opens web pages on some occasion, you might have been recently hearing complaints from players about the game no longer successfully doing so. This is a tiny post about what is that all about and how to fix it.
Continue readingPreparing your game for deterministic netcode
If this looks slightly familiar, that's because it is
Considering that frequency at which people ask me about what it takes to do netcode (and what they need ready for it) continues to rise year-to-year, I figured that it's about time that I finally make a blog post about this.
This one's about deterministic netcode as it is by far most requested and also the kind where it's possible to give more specific advice than "it depends".
Continue readingGameMaker: Fixing errors with buffer_get/set_surface in GMS2.3.1+
If you've been trying to import older extensions into GameMaker Studio 2.3.1 or newer, you might encounter these error messages time to time:
wrong number of arguments for function buffer_get_surface wrong number of arguments for function buffer_set_surface
This is a small post on how to get rid of that:
Continue readingHaxe: Using class reification in @:build macros
This is a little post about using Haxe's macro class {} reification syntax to make it easier to write macros that make it easier to write your code.
Continue readingEmitting custom warnings/errors in Visual Studio custom build events
This is a small post about how to display custom warning/error messages in Pre-Build/Pre-Link/Post-Build events in Visual Studio, which consequently means that you can have build event errors look better than this:
Thanks, Visual Studio!
2020 in review
GameMaker: Smooth pixel-perfect camera
This is a mini-tutorial and an explanation of an approach that allows you to have fluid sub-pixel movements with pixel-perfect cameras in GameMaker!
Continue readingHaxe: Giving Neko VM executables a custom icon
This is a little post about how to give your Haxe-Neko (or just Neko VM) executables (made using nekotools boot) a custom icon on Windows.
Continue readingIntroducing: An icon converter!
I made a web-based icon converter tool! You can check it out and/or read this small post I wrote about development.
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