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C/C++: Making a very tiny DLL (in Visual Studio)

Having been making native extensions for GameMaker for years, there is one thing that always bothered me: although the code is often minimal (some of my smaller extensions have less than 100 lines of code!), the DLLs still come out to 70..100KB OR have to depend on Microsoft Visual C++ Runtime Redistributable, which is non-preferable for games that should "just run".

Having finally figured it out, I decided to write a small post about the matter.

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Preparing your game for deterministic netcode

A person asks "What is NETCODE?"
If this looks slightly familiar, that's because it is

Considering that frequency at which people ask me about what it takes to do netcode (and what they need ready for it) continues to rise year-to-year, I figured that it's about time that I finally make a blog post about this.

This one's about deterministic netcode as it is by far most requested and also the kind where it's possible to give more specific advice than "it depends".

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