Does it belong in a museum... or my game?
This is a post about practicality of using variously old GameMaker versions and what it'll take to make your project run correctly for most users.
Continue reading⚂ This is the day
Does it belong in a museum... or my game?
This is a post about practicality of using variously old GameMaker versions and what it'll take to make your project run correctly for most users.
Continue reading
If you are still using GameMaker: Studio instead of moving to a more current version
(perhaps you should - it's been almost five years since GMS1 support has ended)
and you are doing extension work or anything else that demands conversions
between raw pixel data and surfaces on Windows, you might have noticed that
buffer_set_surface
doesn't work on some computers - no matter what you pass in,
no pixels appear on the surface.
Though the better way to put it would be "buffer_set_surface
doesn't work anymore".
This is a post about the matter.
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This is a kind of a blog post that you probably don't need unless you've already had an encounter with its subject.
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This is a blog post outlining the various formats that emerged over the two decades of GameMaker history (there being few dozen of them now) and instructions on how to open them in various GameMaker versions.
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A sample model from GameMaker Model Viewer and its raw data
This is a blog post about the structure of GameMaker's (now-legacy) 3d model format.
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A small post about using System.IO.Compression.DeflateStream
for compressing data in C# (and Haxe-C#).
Output sample
Ever work in GameMaker and find yourself thinking "I wish I could log the contents of this buffer without pausing and staring at it in the debugger"?
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(click to interact)
Alternatively titled "exciting adventures in doing trigonometry without CRT". Continue reading
A small sample of people's pleas to Discord - from Twitter
Should you open any Discord tweet and scroll past the usual meme and good time responses, you'll see no less than a few pleas for help - even more if you look at their mentions.
So how did we get here and how does it keep getting worse - with even competent users losing their accounts and servers to hackers?
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I made a game with non-Euclidean mechanics for "Stop Waiting For Godot" game jam last weekend!
You can check it out on itch.io (this includes a web version) and find the source code on GitHub.
This is a post about how I did it and my first-time experiences with Godot.
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