Today I've spent some time making this intermediately impressive turn-based battle example.
 It supports infinite number of unit "teams", configurable properties, inheritance, and more.
	Built-in system will also attempt to reduce chances of developer (you) accidentally messing up something.
 And there's easily configurable AI built-in too.
Overall, I somewhat got carried away while making original example, which was planned just include turns with unit selection.
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