A little post about a little GameMaker script to randomly return one of the values while minding their "weights" - in other words, a "biased" version of choose.
Continue reading⚂ Now with a slightly more modern design!
A little post about a little GameMaker script to randomly return one of the values while minding their "weights" - in other words, a "biased" version of choose.
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If you've made a game with GameMaker during the past decade that opens web pages on some occasion, you might have been recently hearing complaints from players about the game no longer successfully doing so. This is a tiny post about what is that all about and how to fix it.
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If you've been trying to import older extensions into GameMaker Studio 2.3.1 or newer, you might encounter these error messages time to time:
wrong number of arguments for function buffer_get_surface wrong number of arguments for function buffer_set_surface
This is a small post on how to get rid of that:
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This is a mini-tutorial and an explanation of an approach that allows you to have fluid sub-pixel movements with pixel-perfect cameras in GameMaker!
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With GameMaker Studio 2.3 update out for a bit now and 2.3.1 beta just released, it seems like a great time for a blog post going over the numerous syntactic additions.
This covers the syntax itself, how it works, and what you can do with it.
Also included is a list of breaking changes and how to get around them.
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While developing HTML5 games using GameMaker Studio, it may eventually come to your attention that the game does not render at native resolution, depending on the device, looking variously blurry as result. This small post is about fixing that.
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(mouseover/click to play GIF)
Click here for full-sized version.
If you follow me on one or other social network, you might have seen me post this gif on April 1st.
Most readers were quick to suspect something, but what if I told you that it was more real than you might have thought?
This small post is about that.
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Illustrating why you should escape your URL parameters
If you are using HTTP requests in your GameMaker projects, you may need to encode parameters in URLs accordingly to prevent your requests from becoming accidentally (or less accidentally, if user input is involved) malformed.
With some luck you may have already found the script on YYG helpdesk, but there's a minor caveat - as of writing this post, it does not support Unicode, so any non-Latin glyphs will be lost in process. Also it's not as fast as it could be, coming from pre-GM:S days and all.
I have at one point implemented URL encoding for sfgml and have now made a cleaner-looking, single-script version of the function. This post is about that.
Continue readingAbout 3 years after GMS2 release I decide that it might be a good idea to make a GMS2-specific UDL for Notepad++ instead of using my GMS1 UDL.
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