Introducing: Spelunky SD!

If you've been following me on the social networks, you may already know, that for the past three months I was working on a Spelunky Classic modification called Spelunky SD. It is a pretty broad project, implementing a number of fixes and improvements to the original game, and, most importantly, adding a 2-player cooperative online game mode.
Today, I am proud to announce the first public release of this project.
And this is a blog post about my experiences.

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Introducing: OpenFL-bitfive

OpenFL-bitfive logo

Today I'm officially releasing OpenFL-bitfive, an alternative backend to OpenFL-html5. Similar to standard backend, OpenFL-bitfive assists you at creating HTML5 games (apart of standard Flash, Windows, Mac, Linux, Android, iOS, [...] ones) with use of comfortable Flash-like OpenFL API. A difference is that while focusing only on certain feature set, OpenFL-bitfive reaches quite higher performance and compatibility in its niche, also making it possible to develop mobile HTML5 games using the framework. This post goes in-depth about it.

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