Things are never too easy with this little console.
Continue reading⚂ Remember videogames?
A tale as old as time: I'm playing a videogame with my pals and something interesting happens. I take a screenshot with Alt-PrtScr or Win-Shift-S, paste it into the chat, and then it takes a little bit because screenshots images are copied losslessly and not every platform will compress them.
Granted, I'm not the one to pay for all this storage space, but still!
After doing a "paste into Paint.NET, save as WEBP, upload that WEBP" ritual for a while and falling off a cliff in PEAK a couple times due to doing this mid-session, I decided to investigate.
Continue readingI recently had to dig this up because someone asked about it, and perhaps someone else might want it too. Also featuring some notes on themes in GM:S.
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If you use a touch-enabled display on Windows, you might have noticed a certain quirk: when you tap on the touchscreen, Windows might move your cursor to touch location, but will not put it back afterwards, which is an inconvenience if it's a smaller secondary display that you use for macros/etc. or even if you are using mouse/touch interchangeably.
So I wrote an AutoHotKey macro that fixes this.
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With sufficiently poor luck you might have already noticed The New Thing in the latest Discord update: Home/End keys now navigate to the start/end of the current paragraph instead of a line.
This is a tiny post about fixing that.
Continue readingIf you try to run a game compiled in GameMaker≥2024.11 on Windows 7, you'll be met with the following error message:
Or, in English,
The procedure entry point MFCreateDXGIDeviceManager could not be located in the dynamic link library MFPlat.dll.And that is an inconvenience, but it is a fixable one. Continue reading
Featuring more tricks that you probably haven't heard about, and not just for old GameMaker versions!
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This is a small post about how to use electron.desktopCapturer to capture a screenshot
in the new realities of main/renderer process separation.
I wrote a bunch of PRNGs for GameMaker!
This is a large-ish post about what these are, how they work, when you might want to use them, and performance comparisons.
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