The kind of an aesthetic that the standard Ink Bleed brush has, but slightly less allergic to Paint Bucket.
Continue readingAuthor Archives: Vadym
Calibrating an external touchscreen display on SteamDeck
Pasting images as WEBP on Windows
A tale as old as time: I'm playing a videogame with my pals and something interesting happens. I take a screenshot with Alt-PrtScr or Win-Shift-S, paste it into the chat, and then it takes a little bit because screenshots images are copied losslessly and not every platform will compress them.
Granted, I'm not the one to pay for all this storage space, but still!
After doing a "paste into Paint.NET, save as WEBP, upload that WEBP" ritual for a while and falling off a cliff in PEAK a couple times due to doing this mid-session, I decided to investigate.
Continue readingClearlooks theme for GameMaker: Studio
I recently had to dig this up because someone asked about it, and perhaps someone else might want it too. Also featuring some notes on themes in GM:S.
Continue readingPreventing Windows from moving the cursor on touch
If you use a touch-enabled display on Windows, you might have noticed a certain quirk: when you tap on the touchscreen, Windows might move your cursor to touch location, but will not put it back afterwards, which is an inconvenience if it's a smaller secondary display that you use for macros/etc. or even if you are using mouse/touch interchangeably.
So I wrote an AutoHotKey macro that fixes this.
Continue readingMaking Home/End work normally in Discord
With sufficiently poor luck you might have already noticed The New Thing in the latest Discord update: Home/End keys now navigate to the start/end of the current paragraph instead of a line.
This is a tiny post about fixing that.
Continue readingMaking a binary brush in Procreate
Running GM2024.11+ games on Windows 7
If you try to run a game compiled in GameMaker≥2024.11 on Windows 7, you'll be met with the following error message:
Or, in English,
The procedure entry point MFCreateDXGIDeviceManager could not be located in the dynamic link library MFPlat.dll.And that is an inconvenience, but it is a fixable one. Continue reading
screen_redraw in GameMaker: Studio
Featuring more tricks that you probably haven't heard about, and not just for old GameMaker versions!
Continue readingTaking desktop screenshots in Electron v35
This is a small post about how to use electron.desktopCapturer to capture a screenshot
in the new realities of main/renderer process separation.
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