Lockette. What a wonderful server-side plugin for Minecraft' Bukkit servers. Being a plugin that allows players to protect their chests from being opened by other players, it is often the heart of survival-oriented servers, and the primary protection method for players. Unlike some other Bukkit protection plugins, it doesn't give you up if your database goes down or something else breaks. So it would seem that it would mostly prevent players from stealing items from each other... Well, currently it does not.
Nor do some other plugins. This post explains how and why.
If you are playing on Minecraft' Bukkit multiplayer servers, you may've heard of a server-sided plugin called ChestShop. Maybe some of servers that you visit even use it. Now, a fact is, that it has a couple of bugs with different negative effects (from server balance point of view). Yes, that happens, plugins do have bugs sometimes. A problem is, that on many servers that I visited, administration would either ignore fact of there being something wrong, or even denying possibility of bugs existing - in both cases taking no steps to fix anything, even if given an explanation, how to.
So I'm publishing a list of bugs with more or less comprehensive information, including measures that need to be taken to exclude these.
Here's a video demonstration (with version 3.46) and a description of each bug pictured in video: Continue reading →
View "from inside"
My new script generates a very specific sort of world for Minecraft - such world looks just about how it would (probably) look after impact with large-sized asteroid, dealing huge amounts of destruction and sending some parts of land to low orbit.
That's the idea. Generator creates blocks of many kinds according to specific pattern, paying attention to multiple factors, granting uneven distribution of materials and separate concentrated 'islands' which attract surrounding blocks to them.
Such maps have value as an uncommon survival challenge.
Overall, this was quite fun for me; I plan to experiment with generation even further, which may eventually result in a server-sided plugin of this purpose.
I was playing Minecraft often in past days, and once again have came to thoughts that start from phrase "I wish there was...".
As result, I've got to 'playing around' with source of Zombe's ModPack.
This mod already adds some nice additions for single-player and survival multi-player, and most of my edits turned out to be experimental, or something that only I might see use of.
So, these are...
From my point of view, creating a tool, that would perform your desired action efficiently, is often better than just doing mentioned thing. In last few days I've developed a small tool that translates given commands into series of WorldEdit plugin commands, and provides simple interface for writing dynamic scripts that modify world contents, even without having access to server to be able to import JS scripts.
Since game handles input nicely, a single message can be sent every 200..300ms, meaning that subset of commands needed to change selection bounds and perform desired operation over it often takes less than a second to perform, in comparison to minute-measured time needed to do same manually.
This opens rather interesting perspectives of automating creation of typical structures, as well as making it possible to push procedurally generated content into game easily.
Yesterday I've spent some time to port part of RPG05's dungeon generator for use with this, and this is the result.