GameMaker: Collision with 2d array

How it looks and how it is internally

This example demonstrates how to organize system where some level information is presented as a 2-dimensional array (item data indicating block index), and organize collisions with that.

Could basically say that this is a smaller version of my Terra example. Except simpler, using arrays, and Lite-compatible. As well it does not support truly infinite worlds (has a 32000x32000 limit), but target user is not likely to need that anyway.

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