I'm not a specialist on topic of weird helicopters, but this looks like one.
This secretly awesome example provides a system to 'connect' objects together, meaning that 'child' objects will be positioned relative to their 'parent' in means of both position and rotation.
Also you can (in turn) also make those 'child' objects 'connectors', meaning potentially infinite number of 'levels' of instances behaving separately.
For ones that might have this example from my old website, it is worth checking out again, since it has been rewritten almost completely, delivering quite cleaner naming, as well as easier access to child object properties, and some optimizations.
This example can be particularly useful for games involving 'modular' vehicles, as well as multi-object bosses.
I can’t open it on GMS2.
Too bad… I’m very curious to see how you’ve done this.
You’ll need to import it to GMS1 and then import the GMS1 project into GMS2.
Dropbox says:
File not found
Sorry, that file doesn’t live here anymore. It might have been moved or made private
Fixed.