Caveblazers Together introduces the following:
- Online multiplayer (surely enough)
- 3P/4P modes for local multiplayer
- Optional 360-degree aiming
- Alternative revival modes
- Optional quick start
- Custom framerates
- Inventory tweaks
Caveblazers Together introduces the following:
If you have the other player(s) on your friends list, things are easy:
If you do not have the other player(s) on your friends list (e.g. you've found people to play with on Discord), you can use the Matchmaking menu - it allows to create and search for public lobbies.
As of 2022, you are somewhat unlikely to find someone through matchmaking without coordinating prior.
Off-Steam, things require a little knowledge:
ipconfig
in cmd
.
If you are using a Steam version while others don't, you may switch to non-Steam networking in the main menu.
The mod can be played with up to 4 players both locally and online.
Technically this isn't a hard limit, but the game doesn't really scale beyond 4P and neither does netcode (4 players already need 10 connections total, Sum(1..N-1)).
Having such a feature requires being able to save/load a run, which isn't something that game can do nor something that I can quickly implement.
If you have an unstable connection, consider using /timeout.
If a game says “Desync!” and disconnects, that means that something caused the game state to diverge between players to the point of no recovery.
The first thing you can do is fetch the screenshot from each player (inside %LOCALAPPDATA%/Caveblazers/desyncs/<date and time>
) and compare them. If screenshot sizes do not match, that means that not all players can run the game same resolution as the game’s host - try adjusting resolution from the main menu options or running windowed.
In rare cases it is possible that the shared savefile gets out of sync. If that happens, you can navigate to %LOCALAPPDATA%/Caveblazers/withUsers
in Explorer (or press Win+R, paste that, and press Enter) and manually copy the files from a specific directory over to other player(s) (note: directories are named after the Steam IDs of other players in the session) or remove them (if you did not enable progression).
If that’s not it, do /tracksync
while on main menu (not while on blue menu), and send the set of desync files from each player to steam discussions or Discord for me to look at. Ideally with information as to what you were doing prior to desync.
If the game is dropping frames while playing online, there can be a few reasons for this:
The mod can be downloaded through Steam an this time this is the most convenient method for an average user.
The mod can be used with GOG version of the game.
Currently, the mod is unable to detect whether you own the Arena Mode DLC as there is not an easy way to do so.
The mod can be used with DRM-free versions of the game, such as a GOG build without GOG client launcher... and I think that's it, given that the Humble Store currently sells Steam keys for the game.
I don't know what you've expected, but no, the mod is not available on Switch and will probably never be available on Switch, for it is forbidden to mod games on console even if I was somehow willing to spend those extra weeks (months?) getting it to actually function well on Switch. This is what you get with "closed garden" platforms. My condolences, etc.
It is not possible to guarantee that a mod will work with pirated copies and I will not offer support for these, but at the very least you should ensure that all players are running the exact same build of the game.
Chat can be entered by pressing T.
Changes game start behaviour. Mode can be:
normal
: Standard behaviour
quick
: Drops you into the first shop with 400g, skipping the first level
Example: /startmode quick
to enable quick-start
Changes revival behaviour. Mode can be:
normal
: Standard behaviour (half of items/blessings are lost)
arena
: Arena-like behaviour (only stat bonuses are lost)
Example: /revmode arena
Toggles 360-degree aiming.
Is particularly nice with mouse aiming (enable in keyboard controls menu), but mind that this also enables 360-degree aiming for any other entities (allies, enemies) so you may grow to regret your decision.
Changes the game’s framerate. Useful for playing with >60hz if all players have hardware that can take it.
Example: /framerate 144
The following affect how different aspects of inventory management work:
Toggles whether inventory should stay open after dropping an item.
If player number is specified, only does that for specific player.
Example: /keepondrop
would toggle this for all local players
Example: /keepondrop 2
would toggle this for P2
Toggles inventory auto-sorting. Items are sorted by group, starting from primers to equippable items to usable items to potions.
Example: /autosort
would toggle this for all local players.
Example: /autosort 1
would toggle this only for P1.
Changes how fast the time goes while someone has inventory open.
This feels weird in online multiplayer.
Example: /invts 0.3
for the game to slow down to 30% speed while someone has inventory open.
Changes connection timeout.
Useful if you are playing with someone that has internet connection drop for a minute every once in a while.
Example: /timeout 15000
would patiently wait for up to 15000s=250m for player to come back
Changes expected network latency much like you can on lobby screen. Used for troubleshooting lag.
Example: /delay 100
would change it to 100ms.
The following are intended for workarounding bugs or for ad-hoc setups.
It is possible to crash the game with these if not careful.
The entire list can be viewed from auto-completion in chat (type /q and use arrow keys to scroll), so I’m going to note a few noteworthy ones here,
Toggles lighting system. Combined with resolution options and toggling background in settings, this can help to squeeze out some performance out of setups that cannot usually run the game at full speed.
Toggles background drawing behaviour between normal and alternate. Only applies to the person doing the command. A slightly less radical solution than disabling background drawing completely, alternate behaviour can be faster on some computers.
Gives you the specified item by name. There are too many to list so make good use of in-game auto-completion after typing /q give item
Like above, but for blessings.
Changes what the next boss is going to be. Good for trying things out. Mind that while you may set this to a non-boss object for fun, you’ll become trapped in the boss room and will have to use /q level to get out.
Transits to the given level. In r54, auto-completion will show options, but till then,